Fable

The Forgotten Tales
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 The Albion Basic Will Abilities Field Guide

Go down 
AuthorMessage
Admin
Admin
avatar

Posts : 164
Join date : 2009-04-18

PostSubject: The Albion Basic Will Abilities Field Guide   Sat Apr 18, 2009 7:11 pm

Chaos- Confuses enemies, causing them to stop fighting and behave erratically. They may even attack their allies

Force Push- Blasts your enemieswith invisible force and hurls them into walls or over drops.

Inferno- Scorches your opponents with magical flames.

Raise Dead- Creates spectral allies who fight alongside you.

Shock- Stuns your enemies and blasts them with lightning

Blades- Creates magical swords to impale your opponents.

Time Control- Slows the world around you, or increases your own speed. You can also instantly teleport to an enemy and, at higher levels, knock them down.

Vortex- Creates a powerful windstorm that lifts everything that isn't nailed down and hurls the debris around, damaging enemies. It is possible for Vortex to pick up enemies and slam them into their allies, causing damage to both.

Important Information

1. Remember all will abilities have 5 levels of mastery these levels are:

-Novice
-Apprentice
-Journeymen
-Master
-Expert

All players who just begin Fable FRPG must have all will abilities at Novice level as these will increase the more you use a certain spell.

2. All players must have 8 will abilities, They will unlock more will space overtime however 5 of those 8 abilities must be the basic will abilities. Custom will abilities will also begin at Novice level.

3. Time Control isnt a god mod as players may have the same ability and it will not affect them depending on the player and their opponents mastery level with the time control spell.

4. Remeber to give a description of what your custom will abilities do, do not make custom will abilities similiar to basic will abilities as they will be disapproved.

5. Certain abilities require only evil or good characters to master it, Of course this only concerns custom will abilities, Remember if you place an evil ability and become good you will be unable to master that ability meaning you cannot earn the final rank for that certain will ability which is Expert rank.
Back to top Go down
View user profile http://fable-frpg.darkbb.com
 
The Albion Basic Will Abilities Field Guide
Back to top 
Page 1 of 1
 Similar topics
-
» Item Guide--Name and Gifting Level
» Ten Basic Checkmates to Know
» Guide: Mystery Manor Achievements: Requirements and Rewards
» Yet another guide to create opening chess book [PolyGlot]
» Visual Basic Chess

Permissions in this forum:You cannot reply to topics in this forum
Fable :: Getting Started :: Background Knowledge-
Jump to: